Unilever Learning App – UI Concept for MVP Version

Unilever Learning App – UI Concept for MVP Version

Around May 2024, at the Hoa Lac Hi-Tech Park — often referred to as the Silicon Valley of Northern Vietnam — the summer heat was over 40°C.
I came to the office as usual, not knowing that today, we would receive one of the most exciting briefs of the year.
Our Art Director at G.Studio announced that we had just been awarded a new project from Unilever, a global brand that almost everyone on the planet has encountered at least once through their products.

After nearly two hours of internal discussion, our small design team — including one UX Researcher, one Design Lead, and myself — outlined the project goals, working timeline, and proposal plan.
For this project, I took on the role of UI Designer, responsible for designing the main interface of Unilever’s new internal learning application.

Unilever’s team requested a Minimum Viable Product (MVP) within just two months, which meant we had about one month to complete all the design deliverables before the development team began working in parallel.
It was a tight timeline — but also a rare opportunity to create something that could impact a global corporation.

About Unilever

Unilever is one of the world’s largest fast-moving consumer goods (FMCG) companies, founded in 1929 in the UK and the Netherlands.
With more than 400 brands under its portfolio — including Dove, Lifebuoy, Sunsilk, Omo, Knorr, Lipton, and Wall’s — Unilever has become a global symbol of sustainability, innovation, and human-centric values.

Unilever is one of the world’s largest fast-moving consumer goods (FMCG) companies, founded in 1929 in the UK and the Netherlands.
With more than 400 brands under its portfolio — including Dove, Lifebuoy, Sunsilk, Omo, Knorr, Lipton, and Wall’s — Unilever has become a global symbol of sustainability, innovation, and human-centric values.

Their philosophy is encapsulated in the message:

“Making Sustainable Living Commonplace.”

In Vietnam, Unilever has been present since 1995, contributing not only through consumer products but also through long-term community, education, and environmental programs.

With its global yet human spirit, Unilever always places people at the heart of its operations — not only consumers, but also its employees.
This human-centered DNA became the foundation for how I and the G.Studio team approached the design concept.

Their philosophy is encapsulated in the message:

“Making Sustainable Living Commonplace.”

In Vietnam, Unilever has been present since 1995, contributing not only through consumer products but also through long-term community, education, and environmental programs.

With its global yet human spirit, Unilever always places people at the heart of its operations — not only consumers, but also its employees.
This human-centered DNA became the foundation for how I and the G.Studio team approached the design concept.

Project Context and Objective

Project Context and Objective

Unilever wanted to create an internal learning and training application for its sales and retail teams — those who directly represent the brand in the field.
The app would deliver lessons about products, brand culture, and sales techniques, while also allowing managers to track employee learning progress.

The MVP version focused on Wall’s, Unilever’s ice cream brand.
The main goal was simple but meaningful:

Equip employees with product knowledge → help them sell more effectively → boost revenue for both subsidiaries and Unilever globally.

Carrying this responsibility, I felt both the pressure and the excitement. It was challenging, but it was also a chance to create real value — because the impact of this project extended far beyond UI screens; it affected how an entire organization learns and grows.

That very afternoon, I sat down with Ms. Tune – the project’s UX Researcher — to break down the scope, requirements, and target of the MVP before moving into the design process.

Unilever wanted to create an internal learning and training application for its sales and retail teams — those who directly represent the brand in the field.
The app would deliver lessons about products, brand culture, and sales techniques, while also allowing managers to track employee learning progress.

The MVP version focused on Wall’s, Unilever’s ice cream brand.
The main goal was simple but meaningful:

Equip employees with product knowledge → help them sell more effectively → boost revenue for both subsidiaries and Unilever globally.

Carrying this responsibility, I felt both the pressure and the excitement. It was challenging, but it was also a chance to create real value — because the impact of this project extended far beyond UI screens; it affected how an entire organization learns and grows.

That very afternoon, I sat down with Ms. Tune – the project’s UX Researcher — to break down the scope, requirements, and target of the MVP before moving into the design process.

Target and Requirements

Target

- Build a training app for salespeople and operators of Wall’s (Unilever). - In the long term, the app will expand into a platform for training, communication, and internal engagement across Unilever’s workforce.

Target

- Build a training app for salespeople and operators of Wall’s (Unilever). - In the long term, the app will expand into a platform for training, communication, and internal engagement across Unilever’s workforce.

Requirements

- Product business analysis - Consulting and proposing design solutions - Build UX/UI that is interesting, fun, and interactive, encouraging users to log in daily - Integrate video, gamification, and reward systems Ensure scalability for future development after MVP

Requirements

- Product business analysis - Consulting and proposing design solutions - Build UX/UI that is interesting, fun, and interactive, encouraging users to log in daily - Integrate video, gamification, and reward systems Ensure scalability for future development after MVP

Approach and Design Strategy

Approach and Design Strategy

Every project requires a tailored approach.
Unilever’s core values revolve around People, Joy, and Global Connection.
So our concept was born:

“Happy People, Happy Planet.”

Inspired by the legacy of Wall’s — the world’s largest ice cream brand with over 100 years of spreading joy — our goal was to build an app where employees could feel inspired by the company’s purpose while learning and developing professionally.

Beyond a simple training tool, the app aimed to foster a sense of connection, motivation, and continuous growth, all deeply embedded in Unilever’s corporate culture.

Every project requires a tailored approach.
Unilever’s core values revolve around People, Joy, and Global Connection.
So our concept was born:

“Happy People, Happy Planet.”

Inspired by the legacy of Wall’s — the world’s largest ice cream brand with over 100 years of spreading joy — our goal was to build an app where employees could feel inspired by the company’s purpose while learning and developing professionally.

Beyond a simple training tool, the app aimed to foster a sense of connection, motivation, and continuous growth, all deeply embedded in Unilever’s corporate culture.

From Maslow to Employee Engagement

From Maslow to Employee Engagement

We based our research on Maslow’s Hierarchy of Needs, applying it to employee engagement levels.
This helped us understand the emotional layers behind learning motivation within organizations:

  • At the base, employees need to feel secure and compensated fairly → the app must be friendly and trustworthy.

  • In the middle layers, they seek connection and recognition → we designed with leaderboards, badges, and reward systems.

  • At the top, they pursue growth and self-actualization → the UI should inspire positivity, optimism, and purpose.

We based our research on Maslow’s Hierarchy of Needs, applying it to employee engagement levels.
This helped us understand the emotional layers behind learning motivation within organizations:

  • At the base, employees need to feel secure and compensated fairly → the app must be friendly and trustworthy.

  • In the middle layers, they seek connection and recognition → we designed with leaderboards, badges, and reward systems.

  • At the top, they pursue growth and self-actualization → the UI should inspire positivity, optimism, and purpose.

Core Value for employees

From this insight, we defined both the goal of building the application and its core values for employees, represented in five pillars:

Product Roadmap

To align with Unilever’s long-term vision, we proposed a two-phase product roadmap:

Phase 1 - MVP

Learning/Training space Content for Unit 1: D.A.V.E 101 Quiz validating understanding IC branding Basic usage stats Capturing score

Phase 1 - MVP

Learning/Training space Content for Unit 1: D.A.V.E 101 Quiz validating understanding IC branding Basic usage stats Capturing score

Phase 2 - After MVP

Onboarding Unit Creator Feed Tips and Facts about IC business User profile Leader boards Checklist and assessments Advanced functions (To be defined)

Phase 2 - After MVP

Onboarding Unit Creator Feed Tips and Facts about IC business User profile Leader boards Checklist and assessments Advanced functions (To be defined)

UI Concept Creation

UI Concept Creation

As the UI Creator, the first step was to determine the Tone, Mood, and Look of the product.
To stay aligned with Unilever’s brand DNA, I started by analyzing its official website and global branding materials, which served as the visual and emotional foundation. Here's some photos I was collected from Unilever website.

As the UI Creator, the first step was to determine the Tone, Mood, and Look of the product.
To stay aligned with Unilever’s brand DNA, I started by analyzing its official website and global branding materials, which served as the visual and emotional foundation. Here's some photos I was collected from Unilever website.

Keywords

Keywords

Keywords

From the visual elements I gathered and the overall look & feel of Unilever’s website, I distilled the following keywords that best capture the brand’s spirit and emotional tone:

From the visual elements I gathered and the overall look & feel of Unilever’s website, I distilled the following keywords that best capture the brand’s spirit and emotional tone:

Friendly

Positive

Global

Human

Illustration Style

Illustration Style

Illustration Style

Flat, friendly, lightly shadowed characters that reflect diversity in gender, race, and culture — capturing the inclusive spirit of Unilever.

Flat, friendly, lightly shadowed characters that reflect diversity in gender, race, and culture — capturing the inclusive spirit of Unilever.

Color Theme

Color Theme

Color Theme

A vibrant blue as the primary tone, paired with cyan and purple accents to convey freshness and learning energy.
The strong color contrast brought both personality and challenge — ensuring vibrancy without overwhelming the user.

A vibrant blue as the primary tone, paired with cyan and purple accents to convey freshness and learning energy.
The strong color contrast brought both personality and challenge — ensuring vibrancy without overwhelming the user.

Typography

Typography

Typography

Bold, modern sans-serif fonts to enhance readability and confidence.

Bold, modern sans-serif fonts to enhance readability and confidence.

Look & Feel

Look & Feel

Look & Feel

Overall, the UI had to feel cheerful, global, and optimistic — the same emotional tone one experiences when visiting Unilever’s official website.
I created a moodboard combining visuals from Unilever’s ecosystem to ensure consistency and alignment across all design stages.

Overall, the UI had to feel cheerful, global, and optimistic — the same emotional tone one experiences when visiting Unilever’s official website.
I created a moodboard combining visuals from Unilever’s ecosystem to ensure consistency and alignment across all design stages.

Competitor Research & Wireframing

Competitor Research & Wireframing

Before moving into detailed design, I conducted a competitive audit of similar learning platforms — including Quizlet, Duolingo, and Coursera.
The research focused on:

  • Lesson structure and modular learning

  • Quiz and progress tracking flows

  • Reward and motivation mechanisms

From there, I sketched wireframes for all key screens, defining layout, information hierarchy, and interaction logic before applying visual design.

Before moving into detailed design, I conducted a competitive audit of similar learning platforms — including Quizlet, Duolingo, and Coursera.
The research focused on:

  • Lesson structure and modular learning

  • Quiz and progress tracking flows

  • Reward and motivation mechanisms

From there, I sketched wireframes for all key screens, defining layout, information hierarchy, and interaction logic before applying visual design.

Final UI Concept

Final UI Concept

After consolidating all research, branding, and visual directions, I finalized the UI Concept

After consolidating all research, branding, and visual directions, I finalized the UI Concept

Conclusion & Reflection

Conclusion & Reflection

The Unilever Learning App – MVP was one of the most rewarding projects in my design journey.
It wasn’t just a design task — it was an opportunity to translate a global brand’s spirit into a meaningful digital experience.

The Unilever Learning App – MVP was one of the most rewarding projects in my design journey.
It wasn’t just a design task — it was an opportunity to translate a global brand’s spirit into a meaningful digital experience.

The Unilever Learning App – MVP was one of the most rewarding projects in my design journey.
It wasn’t just a design task — it was an opportunity to translate a global brand’s spirit into a meaningful digital experience.

Conclusion & Reflection

Conclusion & Reflection

Conclusion & Reflection

After a month of intense collaboration between G.Studio and Unilever’s team, we successfully delivered

After a month of intense collaboration between G.Studio and Unilever’s team, we successfully delivered

01

01

A complete UI Concept & Component System for the MVP

A complete UI Concept & Component System for the MVP

02

02

A foundational Design Guideline & Developer Handoff Kit

A foundational Design Guideline & Developer Handoff Kit

03

03

A proposal that helped G.Studio win the project over multiple competitors

A proposal that helped G.Studio win the project over multiple competitors

As of late 2024, the project has entered the Go-Live phase and is being rolled out across Unilever’s Southeast Asia region, with plans to expand globally in 2025.

As of late 2024, the project has entered the Go-Live phase and is being rolled out across Unilever’s Southeast Asia region, with plans to expand globally in 2025.

Looking back, this project taught me an important lesson:

Looking back, this project taught me an important lesson:

Looking back, this project taught me an important lesson:

When you design for people, the real success is not what they see — but what they feel throughout the journey.

When you design for people, the real success is not what they see — but what they feel throughout the journey.

When you design for people, the real success is not what they see — but what they feel throughout the journey.

Core Value for employees

Core Value for employees

From this insight, we defined both the goal of building the application and its core values for employees, represented in five pillars:

From this insight, we defined both the goal of building the application and its core values for employees, represented in five pillars:

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